Your league drafts once, live, then plays the whole EuroLeague season: a lineup every round, head-to-head matchups scored on real games, standings and playoffs. Draft night is chapter one, and it also works on its own.
A season in five steps.
- Start a league. Sign in, create a private league and invite your friends with one link.
- Draft night. Everyone drafts a 13-player team in one live snake draft. The steps are below.
- Set your lineup. Before each round's first tip-off, choose your starters, sixth man and captain.
- Win the round. Every EuroLeague round you face one team in your league across nine stat categories, from your players' real box scores. Standings and playoffs follow.
- Improve your team. Claim free players and trade with the other managers all season, up to the trade deadline.
The full rules, with the categories, lineups, claims and trades, are on How to play.
Draft night in six steps.
- Create. Sign in, then run a one-off room right away, schedule the start, or set up a private league that keeps its history. Want to try it first? A Mock Draft needs no account.
- Invite. Share the room code for a one-off draft, or a reusable private-league invite, with the managers you choose.
- Prepare. Managers take their own seats, ready up, and optionally build a queue. The commissioner sets the order and starts.
- Draft. The server owns the clock, turn order, eligibility, team caps, automatic fallback, picks, and synchronized rosters.
- Recover. Refreshes and dropped connections restore the same seat and reconcile the latest saved room state.
- Keep it. Every draft ends with final rosters, a complete pick board, a recap, saved history, and a CSV export.
Commissioner
- Choose instant or scheduled setup, the expected manager count, the pick clock, and how autopick ranks players.
- Share access, confirm readiness, randomize the order, and start the clock.
- End a stalled draft deliberately and keep the same official result.
Manager
- Join once, ready up, search the available pool, and prepare a personal queue.
- Pick only on your turn; duplicate, stale, and unauthorized actions are rejected.
- Come back after a refresh or reconnect to the same seat, roster, queue, and result.
When real life interrupts
Refresh or reconnect. The app retries within a bounded window and replaces local assumptions with the saved state from the server.
Miss the clock. An armed queue is tried first; otherwise the server records the best valid available player as an automatic pick.
Arrive late. Joining closes once the commissioner sets the order, so the draft can't change unexpectedly.
Invalid identity. Expired account or room credentials fail safely and explain how to sign in again or rejoin.